


Every battle unlocked a new class for your characters, encouraging you to switch up the combat style for your party.

With the class changes, the stats of each character changed, too. I was excited about the interesting class system, where once an "asterisk" was obtained, any character's class - called "job" in Bravely Default II - could be changed with nothing more than the click of a button, and then changed back just as easily. The next game I played was Bravely Default II. God forbid I lost a favorite character, the game's permadeath feature meant I'd lose them for good. The crazy events of 2020 gave me time to play with all kinds of character builds and consider each of my party's placements and movements on the map carefully. I spent the pandemic becoming obsessed once more with Fire Emblem: Three Houses. At best, it's time-consuming, and at its worst, it's boring. This can be a lot of fun at the start of a game, but it's become almost inevitable for the rest of the game to become a pattern of a long time spent grinding for levels followed by a single boss battle. A lot of the time, this goes hand-in-hand with combat classes.Įach RPG requires its players to learn its unique rules, mechanics, and gimmicks. Many turn-based RPGs offer you several characters from which you build a party, each with their own stat builds. Which armor and weapon should you use, based on the stats of each that you own? Do you have enough potions or cures? What attacks and how much mana are you working with? And that doesn't begin to cover more complex elements often included in combat gameplay, such as weapon durability or weight. You need to take a look at everything in your character's arsenal. In every battle, you need to consider all kinds of factors. The fun of RPGs lies in your role as a strategist. Isn't becoming a werewolf at the top of every 10-year-old's priority list? Hours spent in front of the computer trying to level up my Adventure Quest character enough to enter Darkovia Forest meant nothing. As a kid, a little bit of homework was the only thing in the way of free time.
